‘Walking the Edit’ enables you to ‘walk a movie’ based on the shared audiovisual pieces that are virtually existing around us. You just walk through a neighborhood and our iPhone app tracks your progress and translates your itinerary into a story drawing from the multitude of virtual information held in the ‘augmented space’. All this in realtime! Once your trajectory is translated into a movie you can watch it and see the movies of other people.
Deserto Internet est une œuvre de Miltos Manetas et Rafael Rozendaal.
Elle a été créée en 2009 pour le premier Internet Pavilion de la Biennale de Venise.
MIT Press, 2011.
Le dernier ouvrage de Peter Lunenfeld.
Mediawork Pamphlet Series explore art, literature, design, music, and architecture in the context of emergent technologies and rapid economic and social change.
« Mediawork Pamphlets are « zines for grown-ups », commingling word and image, enabling text to thrive in an increasingly visual culture. But the aims of the series extend beyond creating theoretical fetish objects. They transform private theory into public discourse, visual experimentation into cultural intervention.
Private theory refers to those ideas that circulate within the hermetically sealed spheres of academia and the techno-culture.
The pamphlets select texts from these discourses, distill insights and interventions from them, design a supportive visual context, and launch these hybrids out into a greater public. The Mediawork Pamphlets series is not intended to « replace » other forms of discussion – from books to journals to listservs to Web zines – but rather to create a new category of public visual intellectuals, and new categories of audience as well. »
Last Clock est à l’origine une installation montée par des étudiants en art. Ils ont ensuite profité des possibilités offertes par l’iPad pour en faire une application. Le principe: on prend une colonne de pixels dans le flux d’une webcam, et on l’affiche sur une horloge, suivant 3 temporalités (heure, minutes, secondes). Ça donne un rendu intéressant et pose des questions sur les rapports entre temporalités.
Between 0/1, 2001
Between 0/1 is a process using corrupted data, a kind of numeric humus, to generate resonant and visual textures. In this process of cross-media translation, the computer garbage is considered as an latent potential (At the beginning their contents are not make nor to be seen nor to be hear). In installation or performances these datas are revealed as resonant and visual bursts, two synchronous revelations of the same information.
Pure Data read as pure data, 2010
This work is an audio visual trip through the back of the binary code, and its hidden qualities: structure, logic, rhythm, redundancy, composition…
This installation functions like a machine to scratch the hard drives’s content.
In the video version, as a tautological process, the content of the Pure Data application is read as pure data that is directly displayed as sounds and pixels.
> Web version of the project: Pure Data read as pure data – WEB
Ryoji Ikeda – Datamatics, test pattern (live set), 2010
This audiovisual concert from Ryoji Ikeda, presents intense flickering black and white imagery, which floats and convulses in darkness to a stark and powerful, highly synchronised soundtrack.
Through a real–time computer programme, test pattern converts Ikeda’s audio signal patterns into tightly synchronised barcode patterns on screen. The velocity of the moving images is ultra–fast, some hundreds of frames per second, so that the work provides a performance test for the audio and visual devices, as well as a response test for the audience’s perceptions.
Ryoji Ikeda‘s datamatics series is an art project that explores the potential to perceive the invisible multi–substance of data.
Taking various forms – installations, live performance and recordings – test pattern acts as a system that converts any type of data (text, sounds, photos and movies) into barcode patterns and binary patterns of 0s and 1s.
data.film (n°1.a) : The image on 35m film is constructed from microscopically printed data codes and patterns from pure digital sources.